

Objective:
To work as a character animator at a CG studio
Profile:
-Great work place attitude
-Experience working in a group
-Willing to learn
-A real joy for what I do
-2d art skills
Work Experience:
-Pendulum Studios | San Diego, CA: Sept. 2007 – Dec. 2007
Animation Intern | Character/Creature animation for in-game cinamatics using motion capture data in Maya
Education:
-Full Sail Real World Education –
Bachelor of Science in Computer Animation
December 2006 – August 2007
-Full Sail Real World Education –
Associate of Science in Computer Animation
September 2005 – November 2006
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September 2003 – May 2005
Technical Skills:
-3d animation using Maya
-Mocap and animation cleanup using Motion Builder
-Overall Knowledge of Maya
Software:
-Autodesk Maya -Apple Shake
-Adobe Photoshop -Apple Final Cut Pro
-Alias Motion Builder -Adobe After Effects
-Autodesk 3DS Max -Microsoft Office